![]() This is what the bullet hole demo scene does. You can already erase by using the 'Subtractive' blending mode, and setting the RGB to 0, so only the A gets subtracted. I may change this again in the future, but for now it's a simple fix. I don't think there's a sensible way to prevent painting while keeping the old control system, so I added a 'rotation' button to most demo scenes, which allows you to toggle between paint mode and rotate mode. Mirroring will come in a future version because it requires an animated mesh to be in a bind pose, which I don't have prepared just yet. ![]() Click to expand.I just submitted version 1.5.3, which includes pressure based opacity/radius/hardness settings.
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